﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace CivCraft
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    /// 
    enum cellCode{
        a =0,
        b =1,
        c =2,
    }
    struct Cell{
        public char code;
        public int height;
        public int fire;
        public const int size = 48;

        public Cell(char cinput,int z,int fire_init){
            code = cinput;
            height = z;
            fire = fire_init;

        }
    }

}

    